Sharon Y. Tettegah

Description

Address

Biography

Dr. Tettegah has a degree in Educational Psychology from the University of California. She is a professor in the Department of Curriculum and Instruction, Educational Psychology and a faculty affiliate at the National Center for Supercomputing Applications. Recently, 2010-2012 she served as a Program Director at the National Science Foundation in the Division of Research on Learning in Formal and Informal Settings.

Honors

Distinguished Alumni Finalist, University of California, at Davis, 2010;
Who's Who in Education, 1996-2012;
Kappa Delta Pi Honor Society;
Who's Who of American Women, 1995-2012;
Who's Who in the World, 1995-2012;
Who's Who in America, 1995-2012.

Research

Sharon Tettegah's research focuses empathy, game technology and virtual environments within teaching and learning milieus. Her fields of professional interest are educational applications of fMRIs, simulations and virtual reality environments. Her research projects include the use of vignette technologies (simulations) as a methodology to understand culture, brain development, cognitive and emotional responses, fMRI, in particular empathy, of educators and other professionals in helping professions. 

Publications

  • 2013
    • Benson, A. D.; Tettegah, S., Implementing a Course Management System in a Religious School Cooperative, In Cases on Educational Technology Planning, Design and Implementation: A Project Management Perspective. Benson, A. D., Moore, J. P., Williams van Roof, S., Eds.; IGI Global, Hershey, PA, 2013, 57-75.

  • 2012
    • Varvel, V. & Tettegah, S. (2012, revise & resubmit). Shifting paradigms: Keeping the mind in need of multiple instructional methods in online teaching.

    • Weiss, A. & Tettegah, S. (2012) World of Race War: Race & Identity in World of Warcraft. International Journal of Gaming and Computer Mediated Simulations,4(4), 33-44.

  • 2010
    • R Huang, D. & Tettegah, S. (2010). A Conceptual Framework to Understand the Relationship between Cognitive Load and Empathy Development in Serious Games. In Gaming & Cognition: Theories and Perspectives from the Learning Sciences, Richard Van Eck, Editor. Hershey, PA: IGI Global

  • 2009
    • Tettegah, S. & Calongne, C. (Eds.). (2009). Identity, learning and support in virtual worlds. Rotterdam, Netherlands: Sense Publishers

    • Tettegah, S. (2009). Exploring virtual spaces. In  S. Tettegah, & C. Calongne (Eds.), Identity, learning and virtual worlds. Rotterdam, Netherlands: Sense Publications.

    • Tettegah, S., McFadden, C., Norman Wiziecki, E., Zhong, H., Landrum-Brown, J., Shih, M., Taylor, K., & Cash, T. (Fall, 2009). Access Grid Technology: An exploration in educator’s dialogue. In B. Cope & M. Kalantzis (Eds.) Ubiquitous learning. Champaign: University of Illinois Press.

    • Tettegah, S. (2009). Exploring virtual spaces. In (Eds.) S. Tettegah & C. Calongne, Identity, Learning and virtual worlds. Rotterdam, Netherlands: Sense Publications.

    • Tettegah, S., McFadden, C., Norman Wiziecki, E., Zhong, H., Landrum-Brown, J., Shih, M., Taylor, K., & Cash, T. (2009). Access grid technology: An exploration in educator's dialogue. In B. Cope, & M. Kalantzis (Eds.), Ubiquitous learning. Champaign: University of Illinois Press.

  • 2008

Press

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